Star Citizen players might finally be realizing that the entire game is actually an elaborate scam thanks to the recent spat of feature delays.

Star Citizen is a game that has been in Alpha for over 7 years. That’s gotta be some sort of record. What’s also a record is the amount of funding that this game has received despite the fact that it’s nowhere near done yet.

As of last January, Star Citizen had accumulated over $261 million in crowdsourced cash from players. That number now resides somewhere north of $277 million. And despite being far more expensive than GTA V (and taking far longer to make), Star Citizen players are still lacking many core features that have been previously promised.

Players began demanding greater accountability from Star Citizen’s developers some time ago, so Roberts Space Industries created a roadmap for players to explore features and see when they would arrive. The only problem with the roadmap is that for the past year, features have either been continually delayed or outright removed.

The latest Roadmap update caused an enormous uproar after one of the most important upcoming features was delayed to later this summer. The Client Actor Networking Rework was going to resolve some of Star Citizen’s ongoing server issues as players have been experiencing lag and connectivity issues making it virtually impossible to play with friends (not a situation you want for an MMO). That was expected to arrive on alpha update 4.0, but has since been pushed back to update 4.1.

That’s easily the biggest headache for players, but the overall trend for feature implementation since last year is laid pretty clear in this Reddit post where over 20 features have been outright removed.

Roberts Space Industries indicated on their roadmap update that the delays are largely due to the team moving to work-from-home as a result of the COVID-19 pandemic, but longtime backers point out that delaying features has been a pattern in Star Citizen for the past year.

Frankly, it doesn’t take a rocket scientist to figure out that a game that’s been in development for over 7 years is in some serious trouble.

Source: Roberts Space Industries