With Dragon Age: Inquisition, BioWare dove farther into the lore of its Dragon Age universe and dropped players into a world ravaged by a civil war between Templars and Mages – and oh, yeah, there’s also a giant green rift in the sky spurting out demons through smaller rifts. The developer’s biggest installment in the Dragon Age series featured many unique landscapes and the opportunity to interact with old beloved characters from the franchise while also meeting new ones to love.
The player is the Inquisitor, someone accidentally dragged into the fight and made its mouthpiece because of a mysterious mark on their hand that allows them to close these demonic rifts. For someone so badass, brave, and trailblazing, the Inquisitor’s path to ending the civil war and saving the world from demons comes with quite a few bizarre side quests. Here, we’ll list the best Dragon Age: Inquisition quests.
Updated August 18, 2021 by Jamie Pellikaan:In honor of Dragon Age week, we thought it would be pertinent to explore the best Dragon Age has to offer. Dragon Age Inquisition evolved the series into its most open-world format yet and added hours of content and three DLCs for you to play. Some quests stand out even after several playthroughs for their unique storylines, dazzling characters, and new information for lore buffs. Here are some of the best quests in Dragon Age that will be sure to surprise and entertain you from start to finish.
10 Chateau d’Onterre
Though Orlais is the most powerful nation in Thedas, it has only been mentioned in passing prior to Inquisition. In DA: I, players get to travel to Orlais, seeing the fine, ornate architecture in person for the first time. One such example of detailed and exquisite scenery is the Chateau d’Onterre, an Orlesian mansion with a mysterious backstory.
In this mission, players travel to the unsettling yet spooky mansion and solve a series of puzzles in an attempt to determine what happened to the chateau. An air of mystery surrounds the quest as the player pieces together the creepy history of the area and is increasingly hunted by undead lurking in the rooms. Tip: Taking Cole along will freak him out.
9 The Tomb Of Fairel
On the surface, this quest may seem like a simple retrieval mission, but if you listen carefully to character dialogue, you’ll soon learn that this quest single-handedly rewrites Dwarven history in Thedas.
Part of the few quests offered in the Hissing Wastes, The Tomb of Fairel deals with Dwarven ruins, a Venatori plot, and a mystery only the Inquisitor can solve. By visiting different Dwarven ruins all over the Hissing Wastes you piece together a story about a Dwarven settlement on the surface and its eventual downfall. All in all this quest is a must for Dragon Age lore buffs as it adds plenty of new knowledge.
8 Dragon Hunter
Unlike other games in the Dragon Age universe, Inquisition is the only installment where players get to actually hunt and kill dragons. There are a total of 10 dragons in the game, not including one that comes with a DLC.
Each dragon is equipped with its own powers and difficulty, making each one a new experience. The easiest is found in the Hinterlands and can be killed at level 12, while the hardest is found in Emprise du Lion and requires level 23. Though some are quite tricky to slay, an actual dragon hunting component was a welcome feature in this game.
7 Call Me Imshael
Anyone who has read The Masked Empire is sure to recognize Michel de Chevin and his plight with the demon named Imshael. For those of you who are not familiar with the Dragon Age book, all you need to know is that this quest deals with cleaning up parts of that book’s aftermath.
You confront Imshael while capturing Suledin Keep inside Emprise De Lion and have the option to bargain with the demon or kill him. This quest decides the fate of Michel de Chevin and offers closure to one chapter within the Dragon Age universe.
6 In Hushed Whispers
Dragon Age: Inquisition takes place amid a civil war between the rebel mages who no longer wanted to be controlled and the Templars who control them. This quest will only be activated if the player chooses to side with the mages in the war, thus making them unable to side with the Templars.
In Hushed Whispers is an emotional mission spurred by a mage desperate to save his son from a life-threatening illness. In the end, time is shifted and the Inquisitor is thrust forward in time, waking up in a jail cell in the future. While fighting through the prison and attempting to reset time, they encounter their party also locked up in cells, and get a morbid glimpse into what will happen should they lose the battle with the demons back in the present day. The setting and combat offer an interesting peek into the game’s capabilities, and the emotional component of a desperate father creates a somber tone for the entire mission.
5 By The Grace Of The Dalish
This quest is technically a series of quests designed to help you recruit Loranil, a Dalish Elf who wants to join the inquisition but needs the permission of his keeper to do so. This quest paints an intimate and welcome look into the complexities of Dalish tribes and is one of the only meaningful interactions with the Dalish you can have.
If you play as a Dalish Elf, this quest adopts even more meaning as it allows you to demonstrate your adherence to Dalish culture while learning about a Chantry-inspired organization. It is a poignant example of the clashing of cultures within the Dragon Age universe.
4 Wicked Eyes And Wicked Hearts
The most interesting thing about this quest is that there is barely any combat. But instead of being a bore, it becomes one of the game’s most interesting moments and forces the player to confront the political aspect of the game’s war. In the mission, the Inquisitor and company travel to Orlais, the grand, golden city of secrets and savvy, where politics are discussed over dancing and dinner.
The quest’s challenge lies in mastering the coy politics of the evening, rather than fighting through it. In Orlais, words can be just as deadly as swords. Discussing politics while dancing around a room full of masked Orlesians is an interesting break from fighting demons and slaying dragons, and it makes for a fun quest in the middle of the game.
3 A Stranger Rift In The Ruins
This quest is a welcoming change of pace from the typical rift closures as it deals with rifts and time, but in a much different way from Redcliffe. You stumble upon a group of Venatori trying to gain access to the Still Ruins in the Western Approach and that begins the mystery of figuring out what happened.
Everything inside is completely frozen and once you unfreeze the rifts, you must fight your way through Venatori and demons alike to get out. The detailed Tevinter architecture and attention to detail are exquisite in the Still Ruins and if you bring along your mage companions the dialogue during the quest is as lively as it is informative.
2 In Your Heart Shall Burn
This scene marks the official end of the game’s multi-hour prologue and officially names the protagonist The Inquisitor. In the beginning, the Inquisition has camped out a Haven, a small village in the Frostback Mountains. After allying with the Mages or Templars, the camp is prepared to march on the rift and attempt its closure. After a seemingly successful mission, the party returns to Haven and is attacked by the Elder One, the game’s true antagonist.
This plot twist not only creates a suspenseful and exciting layer to the game but also plunges the story forward with spectacular writing and intense action. Plus, the emotional moments following the attack in which the survivors struggle to find a new home are equal parts sentimental and empowering.
1 The Knights’ Tomb
Another intimate look at the Dalish, this quest deals with exploring the Tomb of the Emerald Knights, the defenders of the Dalish after the fall of Arlathan. The tomb lies in the Emerald Graves and is being assaulted by Red Templars after you stumble across it.
While this quest may seem like a simple ruin to battle through, you gain important knowledge about how the Exalted March against the Dalish began. This quest showcases the conflict between Chantry and Dalish traditions as you have to pick which group will learn the truth about their shared history. Your companions make valid points for either group, but in the end, you must choose how you want this vital piece of history to be remembered.
NEXT: Hidden Easter Eggs In Dragon Age: Inquistition