One YouTuber breaks down The Division’s netcode, and the data he uncovers is more troubling news for the already frustrated playerbase in Ubisoft’s RPG/shooter hybrid.

Multiplayer games like The Division often cater to very specific groups of players. There are the casual players who simply enjoy a good gameplay experience and never really delve too deeply into the game’s content or intricacies, and then there are the more enfranchised players who play as competitively as they can. The former player group in The Division is likely still pretty pleased with the game overall, while the latter has begun to express frustrations over Ubisoft’s shooter containing more glitches than many thought a modern AAA release could be capable of housing.

What hasn’t been discussed as much in the wake of the multiple exploits that surfaced in The Division’s Falcon Lost Incursion, however, is the state of the game’s multiplayer. YouTube channel Battle(non)sense specializes in breaking down the way a game’s multiplayer and online connection functions, and recently examined the way The Division works for multiplayer. Although the video below goes into much more explicit detail, a brief summary of the findings is essentially “The Division’s multiplayer is in a very bad place.”